A daily logic puzzle
Rune Puzzles
Solve one puzzle a day, and rebuild a house that stands in nine worlds.
Out now on Google Play, free to play. iPhone and iPad are coming soon. Email us to hear when.
Rune Weaving
That is every rule there is. Grids run from 4×4 to 7×7, and every puzzle is proven by a logic solver before you ever see it: solvable by reasoning alone, with exactly one answer and never a dead end.
Monday is gentle. By the weekend it will ask everything of you.
The Estate
You are the Thirteenth Warden of a house that stands in nine worlds at once. The Sundering left it in pieces. Every puzzle you solve pays Aether, and Aether rebuilds it, one chamber at a time. Walls rise, windows light one by one, a telescope turns toward the eleventh star, and the Hall of Mirrors shows you something it should not. Drag to explore, pinch to zoom, tap a chamber to raise it. Sixty-eight levels in all, and every one of them shows.
The heart of the house. Raises your Aether, and how high every other chamber may rise.
Reveals runes before you begin, and keeps a volume of the Chronicle for every level.
Every puzzle pays a little more.
Grants scrying, the hints that explain their reasoning, and charts the harder tiers.
Forgives mistakes, and makes the ones it can't forgive cost less.
Gathers Aether while you are away.
Strengthens your run, and mends a missed day each week.
The last chamber, and the end of the story.
Every day
The rite is one puzzle, the same one for every player in the world, and it is free forever. When you want more, there is more.
Solve it cleanly and the reward is larger. Keep the run going and it grows again. No timer on the puzzle, and no energy to wait for.
Five short lessons teach the rules on tiny grids where mistakes cost nothing, and your first rites are gentler than the calendar says.
Lanterns, pairs, sliding stones, a growing sequence and a network of pipes. One is featured each day, pays double, and carries the Steward's Challenge.
One task a day set on the rituals themselves, the same for every warden, paid in Aether, scrying or mercy.
Letters found in the walls, ledgers, and the Chronicle's own volumes, read aloud by the people who wrote them: Wick the lantern-spirit, the Chronicle, and Corvin Ashgrove.
A skin changes the runes, the sky and the house together: carved, inked or starred, under fireflies, embers or parchment.
Fair play
Not in any bundle, not at any price. The Estate is rebuilt by your hand or not at all. Nothing on sale grants Aether, chamber levels or answers. What is for sale:
Your progress lives on your phone, and there is no server of ours to send it to. You can write a copy of your save wherever you like, whenever you like, and restore it the same way.
Questions
Yes. The daily rite is free every day, forever, along with practice puzzles, the lessons, the diversions and the whole Estate. Purchases remove ads or add cosmetics and extra puzzles; none of them make the game easier.
No. Each rune has a rank, and the lessons show you the order. If you have played Sudoku or a Futoshiki puzzle, you already know half of it.
Yes. The rite comes from the date, so every warden gets the same one. It turns over at midnight where you are.
Nothing is lost but the run. The Reliquary can mend one missed day a week, and the Estate waits for you either way.
Yes. Puzzles are made on your phone, so the rite, the Estate and the diversions all play without a connection.
See Support, or write to info@brewsterwickershampublications.com.
From the publisher
Arcane Estate is published by Brewster Wickersham Publications, an independent press making books, workbooks and apps, including Soothe Quest and Lumina: The Cloud Garden.
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