A daily logic puzzle

Arcane Estate

Rune Puzzles

Solve one puzzle a day, and rebuild a house that stands in nine worlds.

Get it onGoogle Play Coming soon to theApp Store

Out now on Google Play, free to play. iPhone and iPad are coming soon. Email us to hear when.

One puzzle a dayFree foreverNever a guessYou cannot buy Aether

Rune Weaving

Three rules.
No guessing, ever.

  1. Every rune appears once in each row and once in each column.
  2. A gold bond between two cells means their runes are neighbours in rank.
  3. A chevron always points at the lesser of two runes.

That is every rule there is. Grids run from 4×4 to 7×7, and every puzzle is proven by a logic solver before you ever see it: solvable by reasoning alone, with exactly one answer and never a dead end.

Monday is gentle. By the weekend it will ask everything of you.

Laid out Woven by you What rune goes here?

The Estate

A house that shows its progress

You are the Thirteenth Warden of a house that stands in nine worlds at once. The Sundering left it in pieces. Every puzzle you solve pays Aether, and Aether rebuilds it, one chamber at a time. Walls rise, windows light one by one, a telescope turns toward the eleventh star, and the Hall of Mirrors shows you something it should not. Drag to explore, pinch to zoom, tap a chamber to raise it. Sixty-eight levels in all, and every one of them shows.

The Sanctum

The heart of the house. Raises your Aether, and how high every other chamber may rise.

The Library

Reveals runes before you begin, and keeps a volume of the Chronicle for every level.

The Forge

Every puzzle pays a little more.

The Observatory

Grants scrying, the hints that explain their reasoning, and charts the harder tiers.

The Hall of Mirrors

Forgives mistakes, and makes the ones it can't forgive cost less.

The Aetherwell

Gathers Aether while you are away.

The Reliquary

Strengthens your run, and mends a missed day each week.

The Starlit Gate

The last chamber, and the end of the story.

Every day

The daily rite, and plenty besides

The rite is one puzzle, the same one for every player in the world, and it is free forever. When you want more, there is more.

The daily rite

Solve it cleanly and the reward is larger. Keep the run going and it grows again. No timer on the puzzle, and no energy to wait for.

Start gently

Five short lessons teach the rules on tiny grids where mistakes cost nothing, and your first rites are gentler than the calendar says.

Five diversions

Lanterns, pairs, sliding stones, a growing sequence and a network of pipes. One is featured each day, pays double, and carries the Steward's Challenge.

The Warden's Charge

One task a day set on the rituals themselves, the same for every warden, paid in Aether, scrying or mercy.

A story in thirty pieces

Letters found in the walls, ledgers, and the Chronicle's own volumes, read aloud by the people who wrote them: Wick the lantern-spirit, the Chronicle, and Corvin Ashgrove.

Skins that change everything

A skin changes the runes, the sky and the house together: carved, inked or starred, under fireflies, embers or parchment.

Share a rite

Show how it went.
Never spoil it.

Finish the daily rite and the Estate offers a card to post: one square for every cell, gold for what was laid out, blue for what you wove, purple for what you scried. No rune ever appears on it, so a friend who hasn't played yet loses nothing by seeing yours.

Fair play

Honest about money, and about your data

You cannot buy Aether

Not in any bundle, not at any price. The Estate is rebuilt by your hand or not at all. Nothing on sale grants Aether, chamber levels or answers. What is for sale:

  • Warden's Patronage: no advertisements, the Vault of every past daily, and the patron skins
  • Cosmetic skins
  • The Nine-Rune Weaves: thirty larger puzzles

No account, no sign-in

Your progress lives on your phone, and there is no server of ours to send it to. You can write a copy of your save wherever you like, whenever you like, and restore it the same way.

  • Free players see a banner on some screens and an occasional ad between practice puzzles
  • The daily rite never shows an ad
  • Patrons see no ads at all

Read the privacy policy

Questions

Before you begin

Is it really free?

Yes. The daily rite is free every day, forever, along with practice puzzles, the lessons, the diversions and the whole Estate. Purchases remove ads or add cosmetics and extra puzzles; none of them make the game easier.

Do I need to know anything about runes?

No. Each rune has a rank, and the lessons show you the order. If you have played Sudoku or a Futoshiki puzzle, you already know half of it.

Is today's puzzle the same for everyone?

Yes. The rite comes from the date, so every warden gets the same one. It turns over at midnight where you are.

What if I miss a day?

Nothing is lost but the run. The Reliquary can mend one missed day a week, and the Estate waits for you either way.

Does it work offline?

Yes. Puzzles are made on your phone, so the rite, the Estate and the diversions all play without a connection.

Something isn't working.

See Support, or write to info@brewsterwickershampublications.com.

From the publisher

Brewster Wickersham Publications

Arcane Estate is published by Brewster Wickersham Publications, an independent press making books, workbooks and apps, including Soothe Quest and Lumina: The Cloud Garden.

Visit Brewster Wickersham Publications